
Where almost everything else is relatively muted, fitting with the style of the game, she stands out. It seems like a conscious decision to have her stand out against everything else, but her design and style seem too different to the house and everything else. I return to the main character, Caroline. There is one other thing where I have to question the design.

#TORMENTED SOULS DEVELOPERS PRO#
Generally speaking, the pro is that everything was surprisingly well designed except for some moon-logic puzzles. I never noticed a part of the game that unfairly punished you by having you facing off against enemies in the dark, meaning you couldn't defend yourself. You'll pick up many items and figure out where you have to use them, mainly because it's rare to find something more than a few minutes away from where it needs to be used. Still, you will also solve puzzles like turning on a generator, getting some fuze boxes working, or simply getting candles lit. You carry around a lighter, which adds in a bit of inventory management as you can only equip one item at a time. I don't know how or why - I never let myself stop in the dark too long - but you do. Here, if you spend too much time in the dark, you get killed. One other aspect I have a fondness for is the use of light. Other puzzles are touching, with some stepping over into the moon logic that you can only figure out by going to GameFAQs or returning to your meth habit. Some of the puzzles are decent, and the whole design of the mansion/hospital is a puzzle in itself. The combat here isn't too janky thanks to the auto-aim ammo is limited enough that you shouldn't be too sparing with it, and the enemies are reasonably creepy. Let's talk about some of the benefits and issues that come with being a throwback to early survival horror games. It's a great addition that does nothing for gameplay but adds to the whole of the game. I wish this happened every time you save, but I understand that it can't happen due to how the script triggers. I've mentioned how you save, but I didn't say that your character recounts parts of the story before the game saves. On the subject of saving, I often find myself more impressed by the little things. Even the way you save the game is a throwback, with you collecting reels and then recording your story on recorders placed around the mansion. Tormented Souls' level design, and camera, are also done in the same vein to have it so you can hear enemies often before you see them, adding tension. It features tank controls like the classic survival horror games such as Resident Evil, Silent Hill, Men in Black: The Game, and Alone in the Dark. Script niggles and other gameplay-related issues due to translation aside, Tormented Souls knows what it wants to be. Related Story Alessio Palumbo Sons of the Forest Is the Latest Game Delayed to Early 2023 Still, the issue is that the translation hasn't been polished, and like many Eastern European games before it, Tormented Souls needs that proofreading and polish to take it to the next level. The developers of the game, Dual Effect, and Abstract Digital, are from Chile. If I were a betting man, and I am, I would hazard a guess that the developers are Russian, Ukrainian, or some other eastern European country. The script also suffers from this issue as well. Somebody desperately needed to check this beforehand. It's somewhat pointless because while the map doesn't show your current location, the room names are also wrong. Instead, it's divided up by the floor and the wing.

You can find maps of the building, but It's not that big that you can't have a first and second floor and basement. I'm not sure if that adds to it since some of the issues are caused by that. It's survival horror but filtered through poor translation. When hideously mutated and/or butchered freaks start showing up, trying to kill her, the shock shows at the next cutscene for about half a second before she nonchalantly moves on and talks to a creepy priest about the house. This girl shows mild shock and cracks on with it. I wouldn't even go looking for my eye I could rock a Xiahou Dun eyepatch for the rest of my life. Personally, had those things happened to me within a few minutes of entering a creepy haunted mansion that also used to be some hospital, I'd be out of there quicker than a conservative in an equal-rights seminar. She gets over the butchering far too quickly, determined to find out why she's getting headaches from looking at a picture that randomly turned up at her house one day. Hell, the fact that this lass has been stripped naked, dumped in a bathtub, forced to deepthroat a pipe that looks like it belongs on an industrial hoover, and had her eye removed, but carries on like it's just a stroll in the market takes a bit away from the game. Only, I don't know if the game ever really reaches those stakes again.
